The Transform tool is used to move, rotate, or scale the object selection.


How to transform objects

Move, rotate, and scale transforms methods are supported. Use the transform manipulator or numeric keyboard entries to transform the selected objects. Locked objects cannot be transformed. Review the lock status of objects or its parent group in the ObjectLister.

World Coordinate System vs Local Coordinate System

The local coordinate axis is aligned with rotation of just that selected node: whether it is a group node or a geometry node.

Translation

The current value of the transform is shown on option box. The coordinate system and numeric values can be modified as discussed in this section.

Rotation

The value entered rotates the object by those degrees. Users can also use arrow keys for fine rotation.

Scale

The value entered scales the object. For example a value of 3.14 scales the object by that value. For convenient conversions of imported objects, you can select the root group node of that object and set units such as mm, m, ft, in, etc.


Tip: Use ctrl+z to undo transforms.

Transform Pivot

Press and hold left mouse button on object location where you want to place the transform pivot for the selected object. A context menu will show up

Set Transform pivot: Use it to set the transform pivot

Reset Transform pivot: Unset the transform pivot, so the default pivot placed at center of bounding box of the object can be used.


How to Animate Objects

You can move an object at different positions and orientations and mark them as a "keypoint" . The "play" mode of animation makes the object move smoothly between those keyframes. The keyframes of an object can be set in the "author" mode of the option box. The keyframes can be deleted, moved at any time. The keyframes can be moved on the animation slider between 0 and 100. The users can make the animation go slower or faster by adjust the playing time.

Several objects can be played back with synchronization in V1.6.1 and higher.

Author

Use the Record button to set the first keyframe, apply a transform, and record additional keyframes.

Toggle to open/close the animation user interface

Animation mode can be switched between authoring mode and playback mode.

Keyframes of the selected object. The keyframe being edited is shown in highlighted blue color. Keyframes are created when user chooses the record button. There is also a context menu on the keyframes and shown on the right

- Lock key: The key can not be moved. In this example the keyframe is at 25 on a scale [0-100]

- Copy Transform Keyframe to Object - Set the object transform to the value of the keyframe's transform.

- Copy Transform Object to Keyframe - Modify the keyframe's transform to the value of Object's current transform.

- Delete key - delete this keyframe

Slider value - shows value of slider. This value can be edited.

Expand the option box


Play

All the visible nodes that have animation keyframes set on them, will playback the animation sequence. You do not have to select the nodes.

The Previous, Play or Next buttons are used playback the recorded keyframes.

Enable clash detection while the nodes are being animation.

Animation time in seconds. Change the value to fasten or slow down the animation.





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